The Gold Pass has been part of Clash of Clans since 2018, and like a Swiss cuckoo clock suddenly receiving a firmware update, it has ticked along with only minor adjustments for years. That changes in the March 2026 Update. Supercell is giving the entire system a full rework, not merely a fresh coat of paint. The goal is to make progression feel more modern, more rewarding, and more balanced for free-to-play players and Gold Pass loyalists alike. For anyone who has squinted at the old reward screen like it was a treasure map printed in fading ink, the new layout is a welcome change.

🗺️ A Cleaner Map to Rewards

The entire Gold Pass screen has been redesigned. Players will notice a full-screen layout, bigger icons, clearer reward visibility, and a smoother progression flow. Everything is easier to read and understand, and nobody has to hunt through menus like a raccoon digging through a trash bin for information. The rewards and progress are now sitting right in front of the player.

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📋 Daily Tasks and Stamp Cards: No More Expiring Chores

The old challenge-style system is gone. In its place, players earn Season Points through Daily Tasks. Eight tasks are always available, they focus on normal gameplay, they do not expire, and they are simple to understand. Completing tasks gives stamps. Collect enough stamps to complete a Stamp Card, and bonus Season Points roll in. Players start the season with multiple Stamp Cards and receive a new one every day. Missing a day is not a disaster: cards stack, so late players can catch up later.

Gold Pass players earn extra bonus points from Stamp Cards. During the final week of the season, each stamp and completed card gives even more points, which makes the end of the season feel faster and more rewarding, especially for casual players. Because progression is now more evenly spread across the month, the old bonus for buying Gold Pass multiple seasons in a row has been removed. That streak bonus was beginning to feel like training wheels on a rocket: conceptually useful, but no longer needed once the flight path improved.

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🎯 Choice Nodes: The Fork in the Road

One of the biggest upgrades is the arrival of Choice Nodes. At certain points on the reward track, players choose between two options instead of accepting one fixed reward. Examples include two Hero Skins, a Rune of Gold or a Rune of Elixir, and a Book of Fighting or a Book of Spells. Higher Town Halls unlock more meaningful choices, while lower Town Halls see rewards that match their level.

Choice Nodes are the closest thing Clash of Clans has to a choose-your-own-adventure novel written by a generous dungeon master. If a player does not claim a Choice Node before the season ends, it defaults to the first option or converts to Gems if storage is full. Players still know what they are getting, but now they can align rewards with their upgrade plans.

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🐷 Hoggy Bank: The Pig Just Hit the Gym

The Season Bank has been reworked and renamed the Hoggy Bank. Instead of upgrading its size during the season, it now starts at full capacity immediately. The difference comes at the end: Gold Pass applies a 5x payout multiplier when a player claims it.

The Hoggy Bank behaves less like a passive piggy bank and more like a caffeinated dragon perched on a hoard that suddenly multiplies by five.

Storage Type Base Capacity Gold Pass Payout
Gold and Elixir 8M each 40M each
Builder Gold and Builder Elixir 2M each 10M each

The Hoggy Bank also scales based on Town Hall level. Lower Town Halls will see smaller totals than before, while higher Town Halls get more, keeping rewards balanced across progression stages.

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🎁 Chests, Convenience, and a New Helper

Chests are now part of the Silver Track and replace most guaranteed potions. Each Chest contains a random reward, which could include ores, cosmetics, bonus items, or even Books and Skins. Yes, it is random. But it gives free-to-play players a real chance at higher-value rewards. The key difference is simple: Choice Nodes equal control, while Chests equal surprise. One lets players plan; the other gives them a shot at something special.

Several quality-of-life upgrades are also arriving:

  • Players can now use 1-Gem Donations on themselves.

  • If Magic Item storage is full, the item can be used instantly.

  • Up to three Shovels of Obstacles are available this season.

A new Village Helper is joining the lineup: the Prospector. Gold Pass players unlock him at 2400 Season Points at Town Hall 10 and above. Every 23 hours, he converts ores into other ores. There is no gem cost, no upgrades, and no bonus boosts—just simple, predictable conversions. Players below Town Hall 10 will receive a Resource Potion instead.

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⚖️ Scaling and Timing: The Thumb on the Scale

Progression now feels more steady across the month. Since tasks are daily, perks unlock at a more consistent pace. Some boosts may unlock slightly later than before, but casual players will find it easier to keep up. All rewards scale based on Town Hall level and Builder Hall level, and that scaling is locked in at the start of the season. Upgrading mid-season will not change rewards. If a player is close to a Town Hall upgrade, timing it before the new season begins can make a real difference.

🕹️ Final Thoughts

This rework is not just visual. It changes how players move through the season: more control through Choice Nodes, more excitement through Chests, more balanced progression, and better scaling across Town Hall levels. Whether a player is free-to-play, a Gold Pass regular, or somewhere in between, the system now reflects how people actually play Clash of Clans today.

The new Gold Pass goes live on March 1st. If a player is close to a Town Hall upgrade, now is the time to think ahead.